FTL: Faster than Light is a video game that I can get behind. It was made by two people. Music by another. Writing help from some guy. Four total. And the game is awesome. The graphics are a throwback and the controls are a little tricky and uninspired, but the game design is solid and most importantly, it's fun.
I don't know if the kids remember Diner Dash anymore, but FTL is kinda like that, but in space with missiles called Artemis and little crewmen called Engi. There are more things to do than resources at hand and the fun comes from prioritizing disaster. The game really hooks into the logic center of the brain. Success means you are a good planner and multitasker. Failure? Well, don't quit your day job yet, simian, coz those stones aren't really that sharp.
Probably the biggest drawback so far is the fact that I haven't found a savepoint yet. Maybe I'm missing something, but now is the age when people demand the right to save their progress in a game anywhere and everywhere. Then again, I got the game for my PC @ $8.99 and it doesn't seem to be set up for mobile app-hood anyway. I'll deal with it because this is a solid game and it validates the sometimes sketchy Kickstarter model of business. Buy it! I got my copy from Steam. If you don't know what that is, I can't help you.
No comments:
Post a Comment