Thursday, November 29, 2012

Interviewed

Finally!  I had my second interview.  I'm not going to analyze it.  It went well.  And I should hear something by next week, which of course, may or may not actually happen.  I am a focused and floating ball of patience itself.  One thing I'm happy about is the fact that I could honestly tell my interviewer that I enjoyed working for the company and wanted to help it grow.

Anyway, I got a pizza in the oven (yum) and some diet sierra mist cranberry splash chilling in the fridge (yum!) so I'm a happy guy.  Laundry's in the dryer.  Got my jammy pants on.  Phew!  I'm all set.

Gameplay design continues to haunt my waking life. I need to break it down into smaller pieces or approach it from a different angle.  Hard to say.

Mele Kalikimaka.  That's easy to say.  At work, there's this version of the song that's way cooler than any version I can find.  Oh well.  Probably for the best, seeing as how I probably won't be able to stand the song by December 26.

All right.  I'll stop.  Gameplay design doesn't, uh, make itself happen.

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