Tuesday, November 13, 2012

Anti-Commandeerering

So there's a cute little thing at work, no, not her, not today (though I saw her briefly, she was on her way out on my way in...), no, I'm talking about this thing managers do, just loading up your plate like any mother-in-law stereotype, but with projects instead of whatever food is equally stereotypical to the mother-in-law.  It's cute because it's a game, a cute game, where they know very well that it's impossible to get even a third of what they ask done, but with such a pile of things to do, there's no way that we'll be calling up managers and bothering them with bored and stupid questions.

The up side is that I never have to look for work to do.  That's awesome.  Makes the day fly by.  The down side is that everyone in my department is a highly trained anti-commandeerer.  Me included.  Case in point: I grabbed a pack-n-play and found out that it's the last one of its kind in the store and it's been discontinued.  Sweet!  I'll build it and knock the price down and get it out of my way.  Well.  Things come up, customer need customed and I pass the project along to the next guy.  Two days later, that same pack-n-play project was handed off again to me.  Lesson?  When ten things need done and nobody is really responsible for its completion, this kinda shit can go on ad absurdum.

Oh, and "anti-commandeerer" is just a dumb way to say a buck-passer.  I dumped two huge projects onto the person after me, but I only got told about one of them forty minutes before my shift ended...

This could be an awesome state of being if everyone in the department can agree that this is a cute game.  Unfortunately, that's not the case.  There's already sand in the vag.  People complaining about lack of communication, etc.  Whatever.  Do what you can and pass it along.  What a way to make a buck.

Oh, and yes, she was looking tasty today.  Damn.

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